I have played a lot of starship games in my time but my favorite is Full Thrust. Since the mid '90's I have been unable to look at any Star Trek ship without generating some sort of Full Thrust statistics in my head, or on paper.
I have also been scratchbuilding Star Trek ships since the mid '90's (ya, to go along with my Full Thrust). As a result of all these influences, I have developed a few personal tenants regarding Trek starships. I will eventually develop a full page for each tenant. You may like them or hate them. Here in my house, its my game.
The Tenants:
| 1. | There are economic considerations in the Federation |
| 2. | Starfleet is of finite size |
| 3. | Starship technology can be defined in successive generations |
| 4. | The nomenclature for describing starships changes over generations, but the roles themselves do not |
| 5. | I do not care for shuttles as fighters |
| 6. | I dislike the practice of cut-and-paste designs |
| 7. | All canon Federation ships have rational explanations |
| 8. | Ongoing war discourages rather than encourages new ship designs |
| 9. | Starfleet is not the only Federation starship designer <-- new 6/9/06 |
| 10. | I don't care about registry numbers |
| 11. | Odd numbers of nacelles are OK |
| 12. | There is no one non-canon background I like. I like little pieces of several |